The complete condition of pre-owned
Street Fighter Anniversary Collection includes
NOTE: DLC or codes for online access may be missing /expired and may require additional purchase with preowned games. We do not differentiate between original release, day one editions, Platinum Hits, Greatest Hits, or Nintendo Selects versions. If you would like to receive a specific version, please contact us.
Get ready to celebrate 15 years of Street Fighter supremacy. Street Fighter Anniversary Collection brings you the best of the best. This awesome compilation features Hyper Street Fighter II, a blend of five Street Fighter II games in one plus, the arcase smash hit, Street Fighter III: Third Strike. Hyper Street Fighter II allows you to mix and match characters from different games to create your own extreme dream matches. Prepare yourself for the ultimate collection of ultimate fighters.
Hyper Street Fighter II:
Five games in one - Hyper Street Fighter II is a collection of all five entries to the “Street Fighter II” series which include: Street Fighter II, Street Fighter II Champion Edition, Street Fighter II Hyper Fighting, Super Street Fighter II: The New Challengers, and Super Street Fighter II Turbo
A vast selection of characters - Mix and match all characters and their variations from previous Street Fighter II editions to create countless dream matches of epic proportions. Concoct such matches as Ryu from the original Street Fighter II as he uses a rapid light kick while a second Ryu counters with a Super Combo from Street Fighter II Turbo’s unique Super Combo System
Gallery Mode – Access a collection of the various introductions, music soundtracks, images and character background information from all conversions of the Street Fighter II series
Street Fighter III: 3rd Strike:
Grade Judge System — Player’s performance is evaluated at the end of each match. The evaluation is based not only on the outcome, but also the match play and how efficiently each character’s moves are used. Players must perform brilliantly to achieve a high grade.
Progressive Hit Frame System — This programming technique enables a more realistic “Hit Frame” or “Collision Box” detection. The area in which a player makes contact with their opponent is precisely calculated and based on a single frame of animation.
Super Arts Move – Players choose one of the three Super Arts available to each character
Parrying – Player’s perform a dodge move by pushing the direction button towards the opponent at the exact moment of opponent attack
Leap Attack – Move allows players to attack an opponent who is performing a crouching block